Love this. I’d be interested to read a post sometime on what goes on for you internally while doing this too. Me being currently interested in what happiness is and intuiting that this is a process you undertake not just to end up with a bit of hardware.
I will try and think up a good essay about the process and why it is fun. Off the cuff, a lot of it centers around the link between wanting X result, smacking something with a heavy object, seeing if it worked, smacking it some more, and repeating until something neat comes out. Sometimes it is surprising, sort of the "I just see what the metal wants to be." I would get more annoyed if I had very specific plans in mind, as I don't always have the skill to make that happen reliably. On the other hand, metal is more forgiving than say wood, so even though that cross guard took a bit I was able to tweak, screw up, fix, tweak, screw up, over and over and eventually get somewhere.
I tend to like processes that have goals, problems to solve, rapid and correctable feedback, and creativity of process and outcome. If it involves hitting things and swords, so much the better.
You are definitely correct though, the process is the fun thing, although I wouldn't want to just do the process and not have a thing I find worthwhile at the end. I probably should spend time making S-hooks for practice one of these days, but they just aren't that interesting to me.
I had a brief mental image of you sculpting each flower and shrub... how does one create the meadow? Is it mostly a question of seeding and finding what grows where, or are you using animals to clear areas and letting things grow in naturally?
Love this. I’d be interested to read a post sometime on what goes on for you internally while doing this too. Me being currently interested in what happiness is and intuiting that this is a process you undertake not just to end up with a bit of hardware.
Glad you liked it :)
I will try and think up a good essay about the process and why it is fun. Off the cuff, a lot of it centers around the link between wanting X result, smacking something with a heavy object, seeing if it worked, smacking it some more, and repeating until something neat comes out. Sometimes it is surprising, sort of the "I just see what the metal wants to be." I would get more annoyed if I had very specific plans in mind, as I don't always have the skill to make that happen reliably. On the other hand, metal is more forgiving than say wood, so even though that cross guard took a bit I was able to tweak, screw up, fix, tweak, screw up, over and over and eventually get somewhere.
I tend to like processes that have goals, problems to solve, rapid and correctable feedback, and creativity of process and outcome. If it involves hitting things and swords, so much the better.
You are definitely correct though, the process is the fun thing, although I wouldn't want to just do the process and not have a thing I find worthwhile at the end. I probably should spend time making S-hooks for practice one of these days, but they just aren't that interesting to me.
This describes my relationship with creating a wildflower meadow too
I had a brief mental image of you sculpting each flower and shrub... how does one create the meadow? Is it mostly a question of seeding and finding what grows where, or are you using animals to clear areas and letting things grow in naturally?